If you haven’t played Rocket League lately, you may need a bit of a refresher on this one. When it comes to dishing out some cash on the sports game‘s cash shop items, you actually have two currencies you need to consider. The deciding factor? What you’re actually trying to purchase. Standard cosmetics and the season pass are sold via “Credits.” Yes, it’s the typical “convert your USD to credits, then buy things with credits” practice most F2P games use to disguise exactly how much an item costs and to get you to disassociate the credits with actual cash.
If you wanted something branded with the Rocket League Championship Series (RLCS) logo or the logo of teams within the league, you actually had to buy “Esports Tokens” instead of credits. No, before you think this gets easy, Credits and Esports Tokens aren’t worth the same amount of cash in the currency of most countries.
In an effort to “make purchasing easier,” Psyonix and Epic Games are doing away with the esports currency and making everything purchasable with credits. Sure, having one currency does make things a tad easier, but you can bet if the double currency was leading to the sales they wanted, they wouldn’t be doing this. This is an effort to increase the sales of the RLCS gear in the shop. Speaking of, the shop itself will now be called the “RLCS Shop” instead of the “Esports Shop.”
Since credits and esports tokens are not equivalent when compared to the dollar, the team will convert any esports token you have directly to credits, boost that number by 10%, and then add 50 more credits on top of that to account for any discrepancy or rounding.
You can no longer purchase esports tokens, and the replacement conversion will happen on April 22nd. We should get news on the teams in the new RLCS by then, too.